Okay my presentation explains my concept, who my target audience are and what prototypes i’ll use to gather user requirements.
SLIDE 1 – Introduction to my concept
My application for the iPhone is an online tetris game and community, which allows users to play a double sided tetris game against other users across the world. Users will also be able to add friends to their friend list, buy items using fake money, modify their avatars with the items and also have mini profiles. To be able to do this, users will be able to navigate through different parts of the application such as:
- Game rooms: users enter rooms or create their rooms. Up to 5 players in one room and each game in the room lasts five minutes or ten minutes depending on the room maker’s decision.
- Inventory: items you have bought for your avatar are kept here. You can also edit your avatar here.
- Shop: different items you can buy using the fake money. Items for your avatar to wear or even game items such as items that allow your blocks of tetris to be patterned with cute faces, certain colours, etc.
- Highscores: top 50 people for that week can be displayed here. They get rewarded with a limited edition item (one that is not available at the avatar shop).
- Profile: edit your own profile, only includes your avatar pixel, highest score, name, age & what country you live in.

The tetris blocks will fall down the centre of the rectangular screen. The user will have to turn the iPhone 90 degrees to the left or right so that the iPhone sensors will rotate the block’s direction of fall to one side of the screen. Once directed to one side of the screen, the block can be rotated by dragging your finger to control the direction of rotation. The down arrow can then be touched so that the block will fall down quickly. Basically you’re playing tetris on two sides of one screen. Instead of having chat like multiplayer tetris games, users will be able to talk to each other through a mic on the iPhone.
To create a bomb, 3 lines of blocks must be cleared. To bomb another player you will have to select a bomb from your bomb inventory and then touch another player’s tetris screen. Bombing will cause the other player’s iPhone to vibrate and also gain 3 gappy lines of blocks to affect their performance in the game. Also during the tetris games fake money coins in between tetris blocks will come out once in a while. If you clear a row of blocks with coins you get to keep them. These coins can be used to buy items for your avatar or items for your friends.
SLIDE 2 – Target audience
Anyone at any age can use this application but since it is a tetris game, the target audience will be mainly young male and female people in their twenties and teens. Around about 15 to 25 years old?
The application allows these people to not only play tetris against each other but to also help establish a community of friends.
SLIDE 3 – User requirements and prototypes
What are you going to do to test your idea ?
To test my idea I’ll first make index cards by using html pages uploaded on the web. I will create a basic layout consisting of links for the different sections of my application (game rooms, inventory, shop, etc). Each section of my application will have a separate html page which will display roughly how each page works (i.e. buttons, tables, text, etc). The links allows users to test how the navigation will work in my application.
As I develop my prototype later on I will make proper graphics or create a flash.
How are you going to gather user requirements?
Firstly I need to find my target audience which are people who are in between 15 to 25 years old.
After I have finished my index cards I will show them to my target audience and explain how my double sided tetris game works. I will then interview them for feedback The interview will involve questions such as:
- Is playing tetris by yourself more fun than playing against other people?
- Do you like meeting new people online?
- Does the double sided tetris game sound hard to you, or rather challenging?
- Is the layout of the application user friendly (efficient, easy to use, etc)?
- Would you rather touch a rotating arrow picture to rotate the block, or use your finger to control the rotation of the block?
- Do you want side arrows to be available? Would it make the game too easy?