I updated my main website with a link to my minisite 1 from the DECO1200 section. I also provided links to this blog and minisite 2 and 3 (still under construction). Anyways here are some of the results for my feedback questions (I still need to ask more people!! Especially females).
Male, 18
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
The navigation is logical.
2. What do you think of the visual aesthetics of the prototype?
The interface looks clean enough but how would you enter text?
3. Do you want side arrows to remain available? Would it make the game too easy?
Keep the side arrows, it’ll make the game go fast, thus more challenging.
4. Does this game sound fun/boring/alright? When would you play it?
The game sounds challenging but it could be enjoyable when playing with friends.
*Optional question: Can you think of any further improvements/ideas you may have?
- one side clearance mines
- 50% clearance mines (of one side of the screen only)
Male, 18
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
yeh its easy to navigate and understand.
2. What do you think of the visual aesthetics of the prototype?
abit too plain.
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes.
4. Does this game sound fun/boring/alright? When would you play it?
it sounds alright.
*Optional question: Can you think of any further improvements/ideas you may have?
- avatar can give you stats like umm protection agains bombs (defence) or like reducing the amount of gappy lines produced
- different type of bombs like ones that make ur opponents blocks fall falster for a while. A good bomb should be like, make the opponent’s directions go in reverse.
- clearling lines of the same block colour should let you get more points or something
Male, 19
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
it is easy to navigate and is very clear.
2. What do you think of the visual aesthetics of the prototype?
abit too plain, needs more colours?
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes but i wouldn’t mind trying the game without them. Without the arrows it’d make the game harder.
4. Does this game sound fun/boring/alright? When would you play it?
sounds quite fun and interesting. It’d be a type of game which i would continue to return to. I would play it when im bored? for leisure.
Male, 18
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
pretty user friendly…mayb too much info in that little window.
2. What do you think of the visual aesthetics of the prototype?
simple and neat.
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes.
4. Does this game sound fun/boring/alright? When would you play it?
yea i would play it..i enjoy a good game of tetris
Male, 19
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
Its easy to use, all the menu buttons you need are on the side and everything is available in a few clicks.
2. What do you think of the visual aesthetics of the prototype?
It looks simple, but its a little plain in my opinion. perhaps you could add some more colours and pictures of like tetris blocks. and also on this resolution (im in the arch lab) its a tiny iframe that takes up less than 1/10 of the screen (well its very small).
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes. No it wouldn’t.
4. Does this game sound fun/boring/alright? When would you play it?
game sounds fun. i would play it whenever im doing nothing like on the train. I would like play it 24/7 to get the best items and stuff.