Ryuushi No!!!!!

That is my name in korean o_o ….

Minisite 1 finished September 13, 2007

Filed under: Development of website — noryuushi @ 8:19 am

Yay!! After collecting more feedback from potential users, i summarised the results and finished the feedback page~

Now my minisite 1 is completed!

 

Some feedback September 10, 2007

I updated my main website with a link to my minisite 1 from the DECO1200 section. I also provided links to this blog and minisite 2 and 3 (still under construction). Anyways here are some of the results for my feedback questions (I still need to ask more people!! Especially females).

Male, 18
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
The navigation is logical.
2. What do you think of the visual aesthetics of the prototype?
The interface looks clean enough but how would you enter text?
3. Do you want side arrows to remain available? Would it make the game too easy?
Keep the side arrows, it’ll make the game go fast, thus more challenging.
4. Does this game sound fun/boring/alright? When would you play it?
The game sounds challenging but it could be enjoyable when playing with friends.
*Optional question: Can you think of any further improvements/ideas you may have?
- one side clearance mines
- 50% clearance mines (of one side of the screen only)

Male, 18
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
yeh its easy to navigate and understand.
2. What do you think of the visual aesthetics of the prototype?
abit too plain.
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes.
4. Does this game sound fun/boring/alright? When would you play it?
it sounds alright.
*Optional question: Can you think of any further improvements/ideas you may have?
- avatar can give you stats like umm protection agains bombs (defence) or like reducing the amount of gappy lines produced
- different type of bombs like ones that make ur opponents blocks fall falster for a while. A good bomb should be like, make the opponent’s directions go in reverse.
- clearling lines of the same block colour should let you get more points or something

Male, 19
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
it is easy to navigate and is very clear.
2. What do you think of the visual aesthetics of the prototype?
abit too plain, needs more colours?
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes but i wouldn’t mind trying the game without them. Without the arrows it’d make the game harder.
4. Does this game sound fun/boring/alright? When would you play it?
sounds quite fun and interesting. It’d be a type of game which i would continue to return to. I would play it when im bored? for leisure.

Male, 18
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
pretty user friendly…mayb too much info in that little window.
2. What do you think of the visual aesthetics of the prototype?
simple and neat.
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes.
4. Does this game sound fun/boring/alright? When would you play it?
yea i would play it..i enjoy a good game of tetris :P

Male, 19
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
Its easy to use, all the menu buttons you need are on the side and everything is available in a few clicks.
2. What do you think of the visual aesthetics of the prototype?
It looks simple, but its a little plain in my opinion. perhaps you could add some more colours and pictures of like tetris blocks. and also on this resolution (im in the arch lab) its a tiny iframe that takes up less than 1/10 of the screen (well its very small).
3. Do you want side arrows to remain available? Would it make the game too easy?
Yes. No it wouldn’t.
4. Does this game sound fun/boring/alright? When would you play it?
game sounds fun. i would play it whenever im doing nothing like on the train. I would like play it 24/7 to get the best items and stuff.

 

Finished initial prototype September 9, 2007

Okay I’ve finished all the pages for my initial prototype =) Some pages have links, buttons and checkboxes you can click, etc. These tests the functions of each section e.g. the login page, add friends page, entering a games room,etc. I also updated the prototype page from minisite 1 so that you can click a link to make the initial prototype popup in a new window. The popup tutorial was thanks to Lissaexplains.com. This site was where i first learnt html when i was in yr 8 XD

Now I just got to find my potential users again and ask questions for feedback.

Oh and I also created new pixel icons for links to my blog, home page and minisite 2 & 3 (those minisites are still under construction).

 

Tetro Tetrii~ September 7, 2007

Hmm i started working on my prototype pages =] Oh and i thought of a name for my application, Tetro Tetrii! XD Bah, sounds weird, i know ._.

Say Hi~ xP

Left creature is Tetro, and Tetrii is the right blob o__o  I added the header ‘Tetro Tetrii’ and those pixel creatures i made on the minisite 1.

EDIT: I just finished the layout+main page of my prototype =D Just got to work on the individual pages. Heres how it looks so far;

 

Minisite 1 layout done! September 6, 2007

Filed under: Development of website — noryuushi @ 9:53 am

Okaay i finished my minisite 1 layout! I also finished my initial design idea page.

For my layout I used pixel grass/land blocks I had previously drawn last year christmas for my past website layout. I used to made websites as a hobby >_> and i still draw pixel graphics for fun. Anyways I decided to use pixel icons (to go with the land blocks) as links/navigation for the minisite 1. This is to make the site more appealing and cute xD

I also made this:

I think for each minisite, i’ll make this picture progress i.e. the block will change? or something like that =)

Oh and I still haven’t thought of a name for my application! +_+ hmm.. For now im leaving that empty space for the header.

 

Prototype layout plan + more questions September 2, 2007

Hmm today I planned how i’ll make the layout of my initial prototype. The navigation/links will be on a vertical bar on the left, with the content in inline frames on the right.

I also made some more questions to ask potential users once I’ve finished my initial prototype.

Prototype layout
1. Is the layout of the application(inital prototype) user friendly? e.g efficient, easy to use/navigate, etc.
If it isn’t, what should be improved?
2. What do you think of the visual aesthetics of the prototype?

Game function
1. Do you want side arrows to remain available? Would it make the game too easy?
2. Does this game sound fun/boring/alright? When would you play it?

*Optional question: Can you think of any further improvements/ideas you may have?